5e Paladin Class and Sublcass Improvements by BlizzNerd (2024)

5e Paladin Improvements

Paladin Class

Harness Divine Power: Channel Divinity

(3rd-level Paladin feature)

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded down). The number of times you can use this feature is based on the level you've reached in this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You regain all expended uses when you finish a long rest.

Fighting Styles

Buffed Fighting Styles

ProtectionWhen a creature you can see attacks a target other than you that is within 5 feet of you, if you are wielding a shield you can use your reaction to impose disadvantage on the attack roll and increase the AC of the creature you're protecting by the AC bonus of the shield.

Changed Fighting Styles

Blind Fighting*Being unable to see a creature doesn’t impose disadvantage on your attack rolls and you effectively see everything with 5ft that isn’t behind total cover or an invisible creature which is actively hiding from you.

Spellcasting Enhanement

(2nd-level Paladin feature)

The following spells are added to the Paladin Spell list.

Spell LevelSpell Name
1st LevelCause Fear
2nd LevelCalm Emotions, Gentle Repose, Immovable Object, Prayer of Healing, Warding Bond
3rd LevelLife Transference, Protection from Energy, Speak with Dead
4th LevelGuardian of Faith
5th LevelDawn, Flame Strike
Key

Purple- Added or Changed text

Black*-Completely Reworked feature

5e Paladin Improvements

Paladin Subclass

Oath of the Crown: Paladin

Aura of Crowns*

(7th-level Oath feature)

Your law and righteousness improves the world and allies around you. When creatures of your choice within 10ft succeed on a saving throw against a condition. They may regain hit points equal to your Charisma modifier (minimum of 1), a creature may only benefit from this once per round. Additionally non-magical food and drink within your aura is rendered free of poisons and diseases.

When you reach 18th level in this class, the range of the aura increases to 30 feet.

Unending Reserves*

(15th-level Oath feature)

Whenever you complete a long rest you may choose two conditions, except from unconscious and exhaustion and you become immune to those conditions until you complete a long rest.

Exalted Champion

(20th-level Oath feature)

Your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour:

  • You have resistance to bludgeoning, piercing, and slashing damage from non- magical weapons.
  • Whenever a condition on an ally ends early caused by a hostile creature, they may regain hit points equal to your Charisma modifier (minimum of 1).
  • Choose a saving throw, you and allies with you gain advantage against that saving throw as well as death saving throws.
(No further changes to Oath of Crown)

Oath of Glory: Paladin

Aura of Alacrity

(7th-level Oath feature)

You emanate an aura that fills you and your companions with supernatural speed, allowing you to race across a battlefield in formation. Your walking speed increases by 10 feet. In addition, if you aren't incapacitated, the walking speed of any ally who starts their turn within 10 feet of you increases by 10 feet until the end of that turn.

When you reach 18th level in this class, the range of the aura increases to 30 feet.

(No further changes to Oath of Glory)

5e Paladin Improvements

Paladin Subclass

Oathbreaker: Paladin

Aura of Hate

(7th-level Oath feature)

The paladin, as well any non-hostile fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin's Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time.

At 18th level, the range of this aura increases to 30 feet.

Outerplanar Resistance*

(15th-level Oath feature)

Dpending on the plane of existence your character is on they gain resistance against weapon attacks made by those creatures. Abyss (1:Demons) Feywild (2: Fey), Nine Hells (3:Devils), Shadowfell (4:Undead). When the Paladin enters a plane of existence not mentioned, or completes long rest there. They roll a 1d4 to determine which resistance they gain. As a action you can expend a spell slot of any level and re-roll this d4, re-rolling any result that matches your current resistance.

(No further changes to Oathbreaker)

Oath of Redemption: Paladin

Aura of the Guardian

(7th-level Oath feature)

You can shield others from harm at the cost of your own health. When a creature within 10 feet of you takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. If the damage is caused by a weapon, the weapon is considered to hit you instead of the original target.

This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way.

At 18th level, the range of this aura increases to 30 feet.

(No further changes Oath of Redemption)

Oath of Vengeance: Paladin

Aura of Vengeance*

(7th-level Oath feature)

You can amplify your retributions into a physical boost. When a creature is under the effect of a Channel Divinity gained by this subclass they produce an aura of 10ft. Friendly creatures of your choice that start their turn in the aura, or enter it for the first time on gain temporary hit points equal to your Charisma modifier (minimum of 1).

At 18th level, the range of this aura increases to 30 feet.

Relentless Avenger

(15th-level Oath feature)

Your supernatural focus helps you close off a foe's retreat. When you make an attack of opportunity, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity attacks.

Avenging Angel

(20th-level Oath feature)

You can assume the form of an angelic avenger. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

  • Wings sprout from your back and grant you a flying (hover) speed of 60 feet.
  • You gain an additional reaction in combat you may only use this reaction to make opportunity attacks, and you cannot use more than one reaction in the same turn of combat.
  • You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage.
  • Attack rolls against creature's frightened of you have advantage.
5e Paladin Class and Sublcass Improvements by BlizzNerd (2024)
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